tag archive

Calvin Carter in meeting speaking
Hunter playing his game, Planet SRAM, on an iPad

Blast Off to Planet SRAM

Bottle Rocket is best known for designing and developing mission-critical mobile experiences for some of the world’s most discriminating brands. But for one very special cause, we went back to our roots in mobile gaming to launch a game that is something... read more

Engineering Jedi: Maximize Connectivity in iOS 11

We’ve made you aware of things you should prepare for with iOS 11, now we’re looking at something more specific: how poor network connectivity will be handled with the upcoming iOS update. The lay user just needs to know you may use slightly more mobile... read more

WWDC 2017 Logo from Apple

WWDC 2017: What We’re Excited About

Just as our Rocketeers are coming down from Google I/O fever, Bottle Rocket’s iOS Engineers are gearing up for Apple’s 2017 Worldwide Developers Conference (WWDC). We’re sending some of our Rocketeers to the event where they anticipate announcements... read more

iPads and iPhones stacked on top of each other

Engineering Jedi: iOS10 – The 4s Awakens

With the introduction of iOS 10 in September 2016, Apple officially dropped support for the iPhone 4s, a device introduced nearly 5 years prior in October 2011. Following this news, iOS devs rejoiced! No longer would they need to continue supporting a device... read more

iPhone with new review app dialogue

App Rating Changes in iOS 10.3 Update

Bottle Rocket builds apps that include a framework for encouraging high ratings. This framework also funnels negative comments away from the App Store. We call this our Bottle Rocket Applause Generator (BRAG). Apple’s latest 10.3 update brings some changes... read more

Low-Friction Development Environments

At Bottle Rocket Studios, we do our best to provide our developers with a low-friction development environment. We do this to help maximize productivity – for both our customers’ and developers’ benefit.   Elements of low-friction development environments Developers select the tools best suited for a given task Many projects will have predefined toolsets such as Xcode for iOS and Android Studios for... read more

Bottle Rocket at 360iDev: CoreAnimation Using Swift Playgrounds

Recently, iOS Developer Russell Mirabelli spoke at 360iDev, a four-day iOS developers conference in Denver. During the event, Russell hosted a session titled “200: Better CoreAnimation Using Swift Playgrounds.” The session covered using Swift playgrounds to quickly iterate through ideas, an overview of CoreAnimation, and how to significantly improving on the edit/compile/test cycle to quickly create great visual... read more

iPhone and Apple Watch devices standing up with the blog title in grey text

iPhone 7 & Apple Watch Series 2: What You Need to Know

There were a number of announcements made during Apple's September Special Event. This event, as in year's past, is predominantly focused on hardware. However, there were several announcements about new API's and features. Here's a developer's perspective... read more